Matsukaze's Moves
Active Moves
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
---|---|---|---|---|---|---|---|---|
Conversion | At-Will | None | Normal | - | Self | The user becomes the elemental Type of their choice as long as they have a Move that is the same elemental Type until the end of the encounter. Replace all other Types. | Beauty - Catching Up | |
Conversion2 | At-Will | None | Normal | - | Self | The user becomes the elemental Type of their choice as long as the Type resists the elemental Type of the Move it last took damage from until the end of the encounter. Replace all other Types. | Beauty - Catching Up | |
Magnet Rise | Daily x2 | 2 | Electric | - | Self, Swift Action | The user gains the Levitate Ability for 5 turns. Magnet Rise may be activated as a Swift Action if the user is otherwise given an action that consumes a Command. Grants Magnetic | Cute - Sabotage | |
Sharpen | At-Will | None | Normal | - | Self | Raise the user’s Attack 1 Combat Stage. | Cute - Get Ready! | |
Signal Beam | EOT | 2 | Bug | DB 8: 2d8+10 / 19 | 6, 1 Target | Signal Beam confuses the target on 19+. | Beauty - Incentives |
Inactive Moves
page revision: 1, last edited: 11 Apr 2018 05:33