Hatakaze's Moves

Active Moves

Name Freq AC Type Damage Range Special Effect Contest
Iron Head EOT 2 Steel DB 8: 2d8+10 / 19 A.png Melee, 1 Target, Dash Iron Head Flinches the target on 15+. Tough - Desperation
Dual Chop EOT 3 Dragon DB 5: 1d8+8 / 13 A.png Melee, 1 Target, Double Strike None Tough - Reliable
Slash EOT 2 Normal DB 7: 2d6+10 / 17 A.png Melee, Pass Slash is a Critical Hit on 18+. Cool - Steady Performance
Sand Attack EOT 2 Ground - N.png 2, 1 Target The target is Blinded until the end of their next turn. Cute - Excitement
Sandstorm Daily x2 None Rock - N.png Field, Weather The weather changes to a Sandstorm for 5 rounds. While it is Sandstorming, all non-Ground, Rock, or Steel Type Pokémon lose a Tick of Hit Points at the beginning of their turn. Tough - Sabotage
Shadow Claw EOT 2 Ghost DB 7: 2d6+10+Atk A.png Melee, Pass Shadow Claw is a Critical Hit on 18+. Cute - Exhausting Act
Sand Tomb Scene x2 4 Ground DB 4: 1d8+6+Atk A.png 5, 1 Target The target is put in a Vortex. Smart - Safe Option

Inactive Moves

Tackle At-Will 2 Normal DB 5: 1d8+8+Atk A.png Melee, 1 Target, Dash, Push The target is pushed 2 Meters. Tough - Steady Performance
Dragon Rage At-Will 2 Dragon DB: Special S.png 4, 1 Target If it hits, Dragon Rage causes the target to lose 15 Hit Points. Dragon Rage is Special and interacts with other moves and effects as such (Special Evasion may be applied to avoid it, Mirror Coat can reflect it, etc.). Cool - Steady Performance
Take Down EOT 5 Normal DB 9: 2d10+10+Atk A.png Melee, 1 Target, Dash, Recoil 1/3 You may perform a Trip Maneuver against the target as a Free Action. Tough - Steady Performance
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License