Harukaze's Moves

Active Moves

Name Freq AC Type Damage Range Special Effect Contest
Bite At-Will 2 Dark DB 6: 2d6+8+Atk A.png Melee, 1 Target Bite Flinches the target on 15+. Tough - Steady Performance
Fire Fang At-Will 3 Fire DB 7: 2d6+10+Atk A.png Melee, 1 Target Fire Fang Burns or Flinches on 18-19 during Accuracy Check; flip a coin to determine whether the foe gets Burned or Flinches. On 20 during Accuracy Check, the foe is Burned and Flinches. Beauty - Steady Performance
Helping Hand EOT None Normal - N.png 4, 1 Target, Priority Helping Hand grants the target +2 on their next Accuracy Roll this round, and +10 to the next Damage Roll this round. Smart - Good Show!
Take Down EOT 5 Normal DB 9: 2d10+10+Atk A.png Melee, 1 Target, Dash, Recoil 1/3 You may perform a Trip Maneuver against the target as a Free Action. Tough - Steady Performance
Thunder Fang At-Will 3 Electric DB 7: 2d6+10+Atk A.png Melee, 1 Target Thunder Fang Paralyzes or Flinches on 18- 19 during Accuracy Check; flip a coin to determine whether the foe gets Paralyzed or Flinches. On 20 during Accuracy Check, the foe is Paralyzed and Flinched. Smart - Steady Performance
Flame Wheel At-Will 2 Fire DB 6: 2d6+8+Atk A.png Melee, 1 Target, Dash Flame Wheel Burns the target on 19+. Beauty - Reliable
Flame Burst At-Will 2 Fire DB 7: 2d6+10 / 17 S.png 6, 1 Target Any Trainers or Pokémon cardinally adjacent to the target lose 5 Hit Points. Beauty - Exhausting Act

Inactive Moves

Name Freq AC Type Damage Range Special Effect Contest
Reversal EOT 2 Fighting DB 7: 2d6+10 / 17 A.png Melee, 1 Target For each Injury the user has, Reversal’s Damage Base is increased by +1. Cool - Double Time
Ember At-Will 2 Fire DB 4: 2d6+8+SpAtk S.png 4, 1 Target Ember Burns the target on 18+. Grants Firestarter Beauty - Steady Performance
Roar Scene 2 Normal - N.png Burst 1, Sonic, Social When declaring Roar, the user does nothing and may not Shift. At the end of the round, the user Shifts and uses Roar. Targets hit by Roar immediately Shift away from the target using their highest usable movement capability, and towards their Trainer if possible. If the target is an owned Pokémon and ends this shift within 6 meters of their Poké Ball, they are immediately recalled to their Poké Ball. If that Trainer sends out a replacement, they do not lose their Pokémon turn. Cool - Excitement
Leer At-Will 2 Normal - N.png Cone 2, Friendly, Social All legal targets have their Defense lowered by 1 Combat Stage. Cool - Excitement
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