Harukaze's Moves
Active Moves
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
---|---|---|---|---|---|---|---|---|
Bite | At-Will | 2 | Dark | DB 6: 2d6+8+Atk | Melee, 1 Target | Bite Flinches the target on 15+. | Tough - Steady Performance | |
Fire Fang | At-Will | 3 | Fire | DB 7: 2d6+10+Atk | Melee, 1 Target | Fire Fang Burns or Flinches on 18-19 during Accuracy Check; flip a coin to determine whether the foe gets Burned or Flinches. On 20 during Accuracy Check, the foe is Burned and Flinches. | Beauty - Steady Performance | |
Helping Hand | EOT | None | Normal | - | 4, 1 Target, Priority | Helping Hand grants the target +2 on their next Accuracy Roll this round, and +10 to the next Damage Roll this round. | Smart - Good Show! | |
Take Down | EOT | 5 | Normal | DB 9: 2d10+10+Atk | Melee, 1 Target, Dash, Recoil 1/3 | You may perform a Trip Maneuver against the target as a Free Action. | Tough - Steady Performance | |
Thunder Fang | At-Will | 3 | Electric | DB 7: 2d6+10+Atk | Melee, 1 Target | Thunder Fang Paralyzes or Flinches on 18- 19 during Accuracy Check; flip a coin to determine whether the foe gets Paralyzed or Flinches. On 20 during Accuracy Check, the foe is Paralyzed and Flinched. | Smart - Steady Performance | |
Flame Wheel | At-Will | 2 | Fire | DB 6: 2d6+8+Atk | Melee, 1 Target, Dash | Flame Wheel Burns the target on 19+. | Beauty - Reliable | |
Flame Burst | At-Will | 2 | Fire | DB 7: 2d6+10 / 17 | 6, 1 Target | Any Trainers or Pokémon cardinally adjacent to the target lose 5 Hit Points. | Beauty - Exhausting Act |
Inactive Moves
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
---|---|---|---|---|---|---|---|---|
Reversal | EOT | 2 | Fighting | DB 7: 2d6+10 / 17 | Melee, 1 Target | For each Injury the user has, Reversal’s Damage Base is increased by +1. | Cool - Double Time | |
Ember | At-Will | 2 | Fire | DB 4: 2d6+8+SpAtk | 4, 1 Target | Ember Burns the target on 18+. Grants Firestarter | Beauty - Steady Performance | |
Roar | Scene | 2 | Normal | - | Burst 1, Sonic, Social | When declaring Roar, the user does nothing and may not Shift. At the end of the round, the user Shifts and uses Roar. Targets hit by Roar immediately Shift away from the target using their highest usable movement capability, and towards their Trainer if possible. If the target is an owned Pokémon and ends this shift within 6 meters of their Poké Ball, they are immediately recalled to their Poké Ball. If that Trainer sends out a replacement, they do not lose their Pokémon turn. | Cool - Excitement | |
Leer | At-Will | 2 | Normal | - | Cone 2, Friendly, Social | All legal targets have their Defense lowered by 1 Combat Stage. | Cool - Excitement |
page revision: 12, last edited: 11 Mar 2018 21:13