Table of Contents
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Skill Edges
Basic Skills
Basic Skills
Prerequisites: None
Effect: You Rank Up a Skill from Pathetic to Untrained, or Untrained to Novice. You may take this Edge multiple times.
Adept Skills
Adept Skills
Prerequisites: Level 2
Effect: You Rank Up a Skill from Novice to Adept. You may take this Edge multiple times.
Expert Skills
Expert Skills
Prerequisites: Level 6
Effect: You Rank Up a Skill from Adept to Expert. You may take this Edge multiple times.
Master Skills
Master Skills
Prerequisites: Level 12
Effect: You Rank Up a Skill from Expert to Master. You may take this Edge multiple times.
Skill Stunt
Skill Stunt
Prerequisites: A Skill at Novice Rank or higher
Effect: Choose a Skill you have at Novice Rank or higher. Choose a specific use of that Skill; when rolling that skill under those circumstances, you may choose to roll one less dice, and instead add +6 to the result. You may take this Edge multiple times, choosing a different circumstance each time.
Categoric Inclination
Categoric Inclination
Prerequisites: None
Effect: Choose Body, Mind, or Spirit. You gain a +1 Bonus to all Skill Checks of that Category.
Skill Enhancement
Skill Enhancement
Prerequisites: None
Effect: Choose two different Skills. You gain a +2 bonus to each of those skills. Skill Enhancement may be taken multiple times, but the bonus may be applied only once to a particular skill.
Virtuoso
Virtuoso
Prerequisites: A Skill at Master Rank, Level 20
Effect: Choose a Skill at Master Rank. Consider that Skill to be effectively “Rank 8” for any Features or effects that depend on Skill Rank. Virtuoso may be taken multiple times, but you must choose a different Skill each time.
Crafting Edges
Apricorn Balls
Apricorn Balls
Prerequisites: Novice Survival or Adept Technology Education
Effect: As an Extended Action, you may craft Apricorns into their corresponding Poké Ball. Use of this Feature requires access to a Poké Ball Tool Box.
Basic Balls
Basic Balls
Prerequisites: Novice Technology Education
Effect: You may craft Basic Balls for 100P and GreatBalls for 175P. Requires access to a Poké Ball Tool Box.
Basic Cooking
Basic Cooking
Prerequisites: Novice Intuition
Effect: You may create “Candy Bars” or “Baby Food” with cooking ingredients costing 50P. You may fluff the food in any reasonable manner you like.
Gem Lore
Gem Lore
Prerequisites: Novice Occult Education
Effect: As an Extended Action, you may turn a Shard into a Gem of one of its associated Types. Additionally, you can turn 4 Red Shards into a Fire Stone; 4 Blue Shards into a Water Stone; 4 Yellow Shards into a Thunder Stone; 4 Orange Shards into a Shiny Stone; 4 Green Shards into a Leaf Stone; or 4 Violet Shards into a Dusk Stone. You can also destroy any of these six Stones to gain 4 Shards of the corresponding color.
Green Thumb
Green Thumb
Prerequisites: Novice General Education or Novice Survival
Effect: You know how to grow Apricorns and Tier 1 Berries using a Portable Grower or Fertilized Soil.
Poké Ball Repair
Poké Ball Repair
Prerequisites: Basic Balls or Apricorn Balls
Effect: You may attempt to fix any Poké Ball that has failed to capture a Pokémon and broke. Make a Technology Check with a DC of 15. If you succeed, the Poké Ball is fixed and is treated as if it had not broken. If you fail, the ball is permanently broken. Requires access to a Poké Ball Tool Box
Repel Crafter
Repel Crafter
Prerequisites: Novice Medicine or Technology Education
Effect: Create a Repel for $ 100 or a Super Repel for 150P. Requires access to a Chemistry Set.
Tag Scribe
Tag Scribe
Prerequisites: Novice Occult Education
Effect: You create a Cleanse Tag. This may be used a number of times each day equal to half your Occult Education Rank.
Pokémon Training Edges
Beast Master
Beast Master
Prerequisites: Novice Intimidate
Effect: You may use Intimidate instead of Command to make Pokemon at 0 or 1 Loyalty obey your commands. You may also use Intimidate instead of Command to determine the limits and Bonus Experience from Training.
Breeder
Breeder
Prerequisites: Novice Pokémon Education
[Static]
Effect: If you are able to give two Pokémon that are compatible for breeding at least 4 hours of time alone, you may make a Pokémon Education Check with a DC of 12. If you succeed, the Pokémon are guaranteed to produce an egg if you give them an additional 4 hours.
Grace
Grace
Prerequisites: Novice Charm, Command, Guile, Intimidate, or Intuition
Effect: Your Pokémon may consume and benefit from 2 more Poffins each. If this Pokémon is traded to a Trainer without the Grace feature, these extra dice from additional Poffins are not lost, but a Trainer without Grace may not benefit from more than 6 Dice gained from Poffins. You may always use any of the Skills that are prerequisites for Grace in the Introduction Stage of a Contest to roll for Contest Stat Dice of any kind.
Groomer
Groomer
Prerequisites: Novice Pokémon Education
Effect: You know how to effectively groom your Pokémon with access to a Groomer’s Kit. You may groom up to 6 Pokémon in one hour. Grooming Pokémon may count as an hour of Training, and you may apply Experience Training, teach Poke-Edges, and apply any Features that could be applied during Training. If you apply Experience Training from Grooming, use your General Education or Pokémon Education Rank to determine Bonus Experience gained during Training. A Pokémon that has been Groomed also gains a +1d6 Bonus to the Introduction Roll of a Contest for the rest of the day.
Paleontologist
Paleontologist
Prerequisites: Novice Pokémon Education or Novice Survival
Effect: You can identify fossils with a DC 10 Pokémon Education or Survival Check. You know how to operate Reanimation Machines and can use them to revive Fossils. See the “Pokémon Fossils” section (page 216) for more information.
Train The Reserves
Train The Reserves
Prerequisites: Novice Command
Effect: You may apply Experience Training to a number of Pokemon equal to twice your Command Rank, instead of equal to your Command Rank.
Trainer of Champions
Trainer of Champions
Prerequisites: Expert Command
Effect: Whenever you apply Experience Training to a Pokemon, they gain an additional +5 Experience
Combat Edges
Athletic Initiative
Athletic Initiative
Prerequisites: Adept Athletics
Effect: You learn the Move Agility.
Bad Mood
Bad Mood
Prerequisites: Expert Intimidate
Effect: Your Critical Hit Range is increased by +1 if you are suffering from a Persistent Status Affliction. Your Critical Hit Range is increased by +1 if you are suffering from a Volatile Status Affliction. These stack with each other, giving a total of +2 to Critical Hit Range if you are suffering from both a Persistant and a Volatile Status Affliction.
Basic Martial Arts
Basic Martial Arts
Prerequisites: Novice Combat
Effect: You learn the Move Rock Smash.
Basic Psionics
Basic Psionics
Prerequisites: Elemental Connection (Psychic)
Effect: You learn the Move Confusion.
Charmer
Charmer
Prerequisites: Novice Charm
Effect: You learn the Move Baby-Doll Eyes.
Confidence Artist
Confidence Artist
Prerequisites: Novice Guile
Effect: You learn the Move Confide.
Demoralize
Demoralize
Prerequisites: Adept Intimidate
Effect: Whenever you land a Critical Hit on a foe, that foe becomes Vulnerable. Status-Class Moves with an Accuracy Roll can “Crit” for the purposes of activating this effect on a natural roll of 19 or higher, and any effects that expand your Critical-Hit Range also expand this range.
Dynamism
Dynamism
Prerequisites: Novice Guile
Effect: Your initiative is increased by your Guile Rank.
Expert Manipulator
Expert Manipulator
Prerequisites: Adept Guile
Effect: You gain a +2 Opposed Checks with all Manipulate Maneuvers. The “Once per Scene per Foe” Limitation of each Manipulate Maneuver is expended only upon succesfully affecting a foe with that Manipulate Maneuver.
Expert Trickster
Expert Trickster
Prerequisites: Adept Stealth
Effect: You gain a +2 Opposed Checks with all Dirty Trick Maneuvers. The “Once per Scene per Foe” Lim- itation of each Dirty Trick Maneuver is expended only upon successfully affecting a foe with that Dirty Trick Maneuver.
Flustering Charisma
Flustering Charisma
Prerequisites: Adept Charm or Guile
Effect: When you hit with a Move with the Social keyword, the target takes a -2 penalty to Save Checks against Volatile Status Afflictions for 1 full round.
Intimidating Presence
Intimidating Presence
Prerequisites: Novice Intimidate
Effect: You learn the Move Leer.
Kip Up
Kip Up
Prerequisites: Expert Acrobatics
Effect: You may stand up from being Tripped as a Swift Action
Leader
Leader
Prerequisites: Adept Command
Effect: You learn the Move After You.
Nimble Movement
Nimble Movement
Prerequisites: Adept Acrobatics or Stealth
Effect: Whenever you Disengage, you Shift 2 meters instead of 1.
Slippery
Leader
Prerequisites: Novice Stealth
Effect: You may use your Stealth Skill when defending in Opposed Grapple, Push, or Trip checks. When Grappling, if you win an Opposed Check when using Stealth, you must choose to end the Grapple (you cannot choose to gain Dominance).
Smooth
Smooth
Prerequisites: Expert Charm or Expert Focus
Effect: You gain +4 Evasion against Moves with the Social keyword, and gain a +2 Bonus on Save Checks against Rage and Infatuation.
Sneak’s Tricks
Sneak’s Tricks
Prerequisites: Adept Stealth
Effect: You learn the Move Astonish.
Stamina
Stamina
Prerequisites: Expert Athletics or Expert Combat
Effect: Whenever you Take a Breather or take Massive Damage or a Critical Hit, you gain Temporary Hit Points equal to your Athletics or Combat Rank after the triggering action has resolved.
Survival Drive
Sneak’s Tricks
Prerequisites: Adept Survival
Effect: You learn the Move Bulk Up.
Throwing Masteries
Throwing Masteries
Prerequisites: Adept Acrobatics
Effect: Increase the Throwing Range of your Poké Balls, Ranged Weapons, and other small items by +2.
Weapon of Choice
Weapon of Choice
Prerequisites: A Feature with the [Weapon] tag
Effect: Choose a specific weapon type. You gain a +2 Bonus on Opposed Rolls to prevent being disarmed while wielding weapons of your chosen type. If you would be disarmed anyway, you may pay 1 AP to prevent yourself from being Disarmed.
Work Up
Work Up
Prerequisites: Adept Focus
Effect: You learn the Move Work Up.
Other Edges
Acrobat
Acrobat
Prerequisites: Novice Acrobatics
Effect: Increase your Jump and Long Jump Capabilities by +1 each.
Art of Stealth
Art of Stealth
Prerequisites: Expert Stealth
Effect: You gain the Stealth Capability.
Elemental Connection
Elemental Connection
Prerequisites: None
Effect: Choose an Elemental Type. You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting Pokémon of that Type. You may not take Elemental Connection if you have the Mystic Senses Edge, and you may not take Mystic Senses if you have Elemental Connection.
Instinctive Aptitude
Instinctive Aptitude
Prerequisites: Adept Intuition
Effect: Whenever you spend AP to raise your roll on an Accuracy Roll or Skill Check, you get a +2 bonus instead of +1. This cannot be used on Rolls made by your Pokémon.
Instruction
Instruction
Prerequisites: Novice General Education
Effect: Whenever you aid an ally in an Assisted Skill Check using an Education Skill you have at Novice Rank or higher, add your full Rank value as a bonus to their roll instead of half.
Iron Mind
Iron Mind
Prerequisites: Novice Focus
Effect: You become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not.
Medic Training
Medic Training
Prerequisites: Novice Medicine Education
Effect: When you use Restorative Items on others, they do not forfeit their next turn.
Mounted Prowess
Mounted Prowess
Prerequisites: Novice Acrobatics or Athletics
Effect: You automatically succeed at Acrobatics and Athletics Checks made to mount a Pokémon, and you gain a +3 Bonus to all Acrobatics and Athletics Checks made to remain Mounted.
Mystic Senses
Mystic Senses
Prerequisites: Novice Intuition
Effect: You may use Intuition instead of Charm to improve the disposition of Wild Pokémon. You may not take Mystic Senses if you have the Elemental Connection Edge, and you may not take Elemental Connection if you have Mystic Senses.
PokéPsychologist
PokéPsychologist
Prerequisites: Novice Pokémon Education
Effect: You may use your Pokémon Education Skill instead of Charm, Guile, Intimidate, or Intuition when making general Skill checks to interact with Pokémon or to raise or lower disposition.
Power Boost
Power Boost
Prerequisites: Expert Athletics
Effect: Increase your Power Capability by +2
Scholar
Scholar
Prerequisites: Expert General Education
Effect: You gain a +1 Bonus to Skill Checks with General Education, Medicine Education, Occult Education, Pokémon Education, Technology Education, and Survival.
Swimmer
Swimmer
Prerequisites: Novice Athletics or Survival
Effect: You gain a +2 bonus to your Swim Speed. You may spend X minutes underwater before you begin to suffocate, where X is the higher of your Athletics or Survival Ranks.
Traveler
Traveler
Prerequisites: Novice Survival
Effect: You may use Survival instead of Athletics and Acrobatics to determine your Power Capability, High Jump, and Long Jump values. Determine your Overland Movement by substituting your Survival Rank for the lower of your Athletics or Acrobatics Rank.
Wallrunner
Swimmer
Prerequisites: Expert Acrobatics
Effect: You may run on vertical surfaces both vertically and horizontally for up to your Acrobatics Rank in meters before jumping off.