Sand Force
Static
Effect: While in a Sandstorm, the user’s Ground, Rock, and Steel-Type Direct-Damage Moves deal +5 Damage. Additionally, the user is immune to damage from Sandstorms.
Sand Rush
Static
Effect: While the Weather is a Sandstorm, the user gains +4 Speed Combat Stages. Additionally, the user is immune to damage from Sandstorms.
Sand Stream
Scene – Free Action
Effect: The Weather changes to a Sandstorm for 5 rounds. As a static effect, the user is not damaged by Sandstorm.
Sand Veil
Static
Effect: The user’s Evasion is increased by +2 while in a Sandstorm. The user and allies adjacent to the user are not damaged by the Sandstorm.
Sap Sipper
Static
Effect: The user is immune to the damage and effects of Grass Type attacks. If a damaging Grass Type attack hits the user, the user gains +1 Attack Combat Stage. Defensive.
Scrappy
Static
Effect: Ghost Types are not immune to the user’s Normal and Fighting-Type Moves.
Sequence
Scene – Free Action
Trigger: The user uses an Electric Attack
Effect: For every allied Electric-Type Pokémon cardinally adjacent to the user, raise the user’s Attack and Special Attack by +1 CS each before calculating damage for the triggering attack. After the attack is resolved, lose all Combat Stages gained this way.
Serene Grace
Static
Effect: The user’s Effect Range is increased by +2.
Serpent’s Mark
Static
Effect: Arbok’s Advanced and High Abilities depend on the Arbok’s hood pattern. To determine its pattern, roll 1d6 upon evolution or upon generation. If an Arbok is bred, it will have the same pattern as its parent. If both parents are Arboks with different patterns, determine the pattern randomly. Pattern Name - Adv Ability / High Ability 1) Attack Pattern - Rivalry / Strong Jaw 2) Crush Pattern - Unnerve / Crush Trap 3) Fear Pattern - Frighten / Regal Challenge 4) Life Pattern – Regenerator / Defy Death 5) Speed Pattern - Run Away / Speed Boost 6) Stealth Pattern - Instinct / Infiltrator
Shackle
Scene – Free Action
Effect: Shackle creates a Burst 3. All foes in the burst have their movement capabilities halved until the end of their next turn.
Shadow Tag
Scene – Free Action
Target: An adjacent Trainer or Pokémon
Effect: The target’s shadow becomes pinned to the target’s current spot for 5 turns. During this time, the target is Slowed and Trapped, and cannot move more than 5 meters from the spot their shadow is pinned to; even being Pushed and other forced movement effects cannot force the target to Move more than 5 meters from that spot.
Shed Skin
Scene – Swift Action
Effect: The user is cured of one of Paralysis, Freezing, Burns, Poison, or Sleep.
Sheer Force
Static
Effect: If a Pokémon with Sheer Force uses a Move with a secondary effect that triggers during Accuracy Roll, increase that Move’s Damage Base by +2. However, the secondary effects of Move never trigger. This does not affect Critical Hits, or moves with increased Critical Hit ranges.
Shell Armor
Static
Effect: The user is immune to Critical Hits; they are instead normal hits. Defensive.
Shell Cannon
Scene – Free Action
Effect: When Blastoise uses Aqua Jet, Dive, Flash Cannon, Hydro Cannon, Hydro Pump, Tackle, Waterfall, Water Gun, and Water Spout they may activate this Ability to gain +2 to their Accuracy Roll and deals +4 Bonus Damage with Damage Rolls. When using Aqua Jet, Dive, Tackle, or Waterfall, Blastoise must shift in a straight line to their target to activate this Ability, but their Overland and Swim Speeds are increased by +2 when doing so.
Shell Shield
Scene – Free Action
Effect: Connection - Withdraw. The user may activate this Ability to use Withdraw as an Interrupt and a Free Action. The user must still use a Shift Action to stop being Withdrawn.
Shield Dust
Static
Effect: The user ignores the secondary effects that trigger during Accuracy Roll of damaging Moves that target the user. For example, Flamethrower can never inflict the Burn Condition. Defensive.
Silk Threads
Static
Effect: Connection - String Shot. Whenever the user uses “String Shot”, the target becomes Slowed until the end of their next turn.
Simple
Static
Effect: When the Pokémon’s Combat Stages are altered, double the amount of Combat Stages they are raised or lowered.
Skill Link
Scene – Free Action
Trigger: The user hits with a Move with the Five Strike keyword.
Effect: The Triggering Move automatically hits 5 Times.
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Slow Start
Static
Effect: For 3 rounds after joining an encounter, the user’s Speed and Attack Stats are halved and they have 10 Damage Reduction.
Sniper
Static
Effect: When the Pokémon gets a Critical Hit, add the value of the Damage Dice Roll an additional time to the total damage.
Snow Cloak
Static
Effect: The user’s Evasion is increased by +2 while in Hail. The user and allies adjacent to the user are not damaged by Hail.
Snow Warning
Scene – Free Action
Effect: The Weather changes to Hail for 5 rounds. As a static effect the user is not damaged by Hail.
Solar Power
Static
Effect: When Sunny, the Pokémon loses 1/16th of its Max HP at the beginning of its turn. When Sunny, its Special Attack Stat is increased by 2 Combat Stages.
Solid Rock
Static
Effect: When the user is hit by a Super-Effective attack, the attack deals 1.5x damage instead of x2 damage. If the user is hit by a Super-Super-Effective attack, the attack deals x2 damage instead of x3 damage. If you have both Solid Rock and Filter, you gain 5 Damage Reduction against Super-Effective Damage. Defensive.
Sonic Courtship
Scene – Free Action
Trigger: The user uses Attract
Effect: Connection - Attract. Treat Attract as a Cone 2 Move with the Sonic keyword for this use, which affects all targets regardless of Gender.
Soothing Tone
Static
Effect: Connection - Heal Bell. Whenever the user uses the Move Heal Bell, all targets that recovered from a Status ailment gain a Tick of Hit Points.
Soulstealer
Scene – Free Action
Trigger: The user’s attack causes a foe to Faint
Effect: The user removes one Injury from themselves and recovers 25% of their Maximum Hit Points. If the triggering attack killed its target, the user instead removes all Injuries and recovers all Hit Points.
Sound Lance
Scene x2 - Swift Action
Trigger: The user uses Supersonic
Effect: Connection – Supersonic. The target of Supersonic takes Special Normal-Type damage equal to the user’s Special Attack score. This effect functions independently of whether Supersonic hits its target.
Soundproof
Static
Effect: The Pokémon is immune to Moves with the Sonic Keyword. Defensive.
Speed Boost
Static
Effect: The Pokémon’s Speed is raised 1 Combat Stage at the end of each of its turns. Speed Boost has no effect while out of combat.
Spinning Dance
At-Will - Free Action
Trigger: The user is targeted by an attack, but is missed
Effect: If not Fainted, Paralyzed, or Asleep, the user gains +1 Evasion and may immediately Shift 1 meter.
Spiteful Intervention
Static
Effect: Connection – Spite. The user may use Spite in response to an attack hitting an ally, in addition to hitting themselves.
Spray Down
Scene – Free Action
Trigger: The user hits an airborne target with a ranged 1-target attack
Effect: The triggering attack’s target is knocked down to ground level, and loses all Sky or Levitate Speeds for 3 turns. During this time, they may be hit by Ground- Type Moves even if normally immune.
Sprint
Scene – Swift Action
Trigger: The user uses the Sprint Action during Combat
Effect: The user gains +2 Speed Combat Stages. Additionally, the user’s Overland Speed is always increased by +2.
Static
Scene – Free Action
Trigger: The user is hit by a Melee Attack
Effect: The attacking foe becomes Paralyzed.
Stall
Static
Effect: In a round’s queue, a Pokémon with Stall is always last. If a Pokémon goes to the end of the queue, the Pokémon with Stall is still the last to move. The user’s actions taken on their Initiative Count (not Priority or Interrupt) cannot be Interrupted.
Stance Change
Static
Effect: Aegislash has two Stances Sword Stance. Its default Stance is Shield Stance. Whenever Aegislash uses a damaging attack, it switches to Sword Stance and swaps its Attack Stat with its Defense and its Special Attack Stat with its Special Defense, without changing Combat Stages. Whenever Aegislash uses King’s Shield, Protect, a Status Move that raises Defense Combat Stages, or a Blessing, it switches to Shield Stance and swaps its offensive and defensive Stats back to their original arrangement. Aegislash may also change its Stance as a Full Action.
Starlight
Scene – Swift Action
Effect: The user may activate Starlight while exposed to moonlight or starlight to become Luminous. While the user is Luminous, all foes suffer a -2 penalty to Accuracy Rolls against the user. The user may expend the Luminous condition upon hitting a foe with a damaging attack to cause that foe to become Confused.
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Starswirl
Scene – Swift Action
Effect: Connection – Rapid Spin. The user may activate this Ability to user Rapid Spin as a Swift Action that deals no damage. Rapid Spin need not have a target when used this way.
Steadfast
At-Will – Free Action
Trigger: The user is Flinched
Effect: The user’s Speed is raised by +1 Combat Stage.
Stench
Static
Effect: The Pokémon’s Moves Flinch Targets on a roll of 19+. If a move already has a chance of Flinching foes, the Effect Range is increased by +2 instead.
Sticky Hold
Static
Effect: The Pokémon’s held items cannot be stolen, switched, destroyed or dropped.
Sticky Smoke
Scene – Free Action
Effect: Connection - Smokescreen. All targets that begin or end their turn in the target’s Smokescreen have their Accuracy lowered by -1. This penalty may occur multiple times. This stacks with the usual penalties from Smokescreen.
Storm Drain
Scene – Free Action
Trigger: A ranged Water-Type Move is used within 10 Meters of the user.
Effect: The Move is turned into a Single-Target Move and is re-directed at the user without fail, and cannot miss. This negates Lock-On or Mind Reader. Additionally, the user is immune to the damage and effects of Water Type attacks, and each time they are hit by a Water- Type attack, the user’s Special Attack is raised 1 Combat Stage. Defensive.
Strange Tempo
At-Will - Special
Effect: While Confused, the user may choose either to 1) As a Free Action, not to roll for Confusion, instead acting normally or 2) As a Standard Action, cure themselves of Confusion and gain +2 Combat Stages to the Stat of their choice.
Strong Jaw
Static
Effect: The user has the Damage Base of the following Moves increased by +2; Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, and Hyper Fang.
Sturdy
Static
Effect: The Pokémon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokémon to 0 Hit Points or less from full Hit Points, instead the Pokémon’s Hit Point value is set to 1. This effect fails if the user’s full Hit Point value is 1. Pokémon with Sturdy do not gain Injuries from Massive Damage. Defensive.
Suction Cups
Static
Effect: The user is immune to Push effects, and the effects of Roar. Defensive.
Sumo Stance
Static
Effect: The user’s Weight Class is increased by +1, and the user is immune to Push effects. Defensive.
Sun Blanket
Static
Effect: The user is one step more resistant to Fire-Type Attacks, and gains a Tick of Hit Points at the beginning of each turn in Sunny weather.
Sunglow
Scene – Swift Action
Effect: The user may activate Sunglow while exposed to sunlight to become Radiant. While Radiant, the user gains a +5 bonus to all Damage Rolls. The user may expend the Radiant condition upon hitting a foe with a damaging attack to cause that foe to become Blinded until the end of their next turn.
Super Luck
Static
Effect: The Pokémon’s Moves are Critical Hits on 18-20. If a Move already has an extended Critical Hit range, Super Luck extends that range by 2.
Swarm
Static
Effect: The user gains Last Chance with Bug.
Sway
Scene – Standard Action, Interrupt
Trigger: The user is hit by a damaging Melee attack
Effect: The triggering attack misses the user and hits the foe that made the attack instead. That foe may then be pushed to any empty square adjacent to the user.
Sweet Veil
Static
Effect: The user and allies within 3 meters are immune to Sleep. Defensive.
Swift Swim
Static
Effect: While in Rainy Weather, the user gains +4 Speed Combat Stages.
Symbiosis
At-Will - Swift Action
Effect: The user may pass its held item to an adjacent ally.
Synchronize
Scene – Free Action
Trigger: The user is Paralyzed, Frozen, Burned, Poisoned, or put to Sleep.
Effect: The foe which caused the Status Condition is given the same Status they inflicted.
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